Thursday, April 12, 2012

Lage issues needs to be fixed

[:1]

I've tried to air the issue before, but no feedback has been given. But the game has basicly become unplayable after release due due huge lag spikes (or not responding as the game likes to call it) during co-op/MP.

Both me and my friend has played the game extensivly during the beta phase with no issues what so ever, but after release the lag spikes has become such an issue that we're loosing battles because we loose control over our own troops.

Illustration image taken a week ago during better-than-normal co-op round: http://twitpic.com/6eilku

In addition to the freezes, there also is a 1-4s delay from an order is given, to the the unites reacts - or even is highlighted.

This problem is non-existing during single player.

We both have fully open firewalls and run DMZ (all ports forwarded directly), Games For Windows report no issues and open NAT.

I suspect this might be an issue of high traffic and lack of European servers. This issue has to be resolved to make this playable, but what makes me wonder is that this was not an issue during beta.

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